Sabtu, 10 Mei 2014

[K409.Ebook] Download Ebook 3D Game Environments: Create Professional 3D Game Worlds, by Luke Ahearn

Download Ebook 3D Game Environments: Create Professional 3D Game Worlds, by Luke Ahearn

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3D Game Environments: Create Professional 3D Game Worlds, by Luke Ahearn

3D Game Environments: Create Professional 3D Game Worlds, by Luke Ahearn



3D Game Environments: Create Professional 3D Game Worlds, by Luke Ahearn

Download Ebook 3D Game Environments: Create Professional 3D Game Worlds, by Luke Ahearn

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3D Game Environments: Create Professional 3D Game Worlds, by Luke Ahearn

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

  • Sales Rank: #406050 in Books
  • Published on: 2008-05-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.21" h x .83" w x 7.49" l, 2.21 pounds
  • Binding: Paperback
  • 400 pages

About the Author
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

Most helpful customer reviews

10 of 10 people found the following review helpful.
Good in some areas, lacking in others
By Chuck Roddy
The book is a good overview on how to create game levels using a typical 3D application. It covers planning a level, creating meshes, some texture creation, and how normal maps, specular maps and other highlights work with existing technology.

However, the book isn't an even effort. The mesh creation concepts are the most informative, since they walk you through concept to final product. The same is done with textures, but if you own Luke's other book this is just a repeat and waste of space. If you want to create terrain, trees, and brush, the book points you to ... software to create them. Well, it's nice to know that things like this exist, but what if you wanted to actually create these on your own?

UV mapping is largely ignored, mentioned only in passing. You have the model and the texture, now what? If you want to know an efficient way to map your complex model to the texture, you're completely on your own.

If you know nothing at all, this book is a great start, granted you can find your own UV map tutorial to patch up your knowledge. Intermediate users will only learn a couple of things, and advanced users will waste their time.

2 of 2 people found the following review helpful.
ok for a basic overview how environments are created in general
By Rachel
There are some step by step instructions on how to create the textures, however I found them to be quite confusing at times and seemed to be missing information. I have 4years experience with Photoshop and max so feel disappointed I felt confused.

I could not find the urban environment on the dvd so could not explore how it was set up and mapped. The book explains some things in basic detail as though the book is directed toward a beginners level but then some of the explanation is not in-depth enough for beginners.

This book does give you a idea of how artists and designers create environments and gives you things to consider when creating your own environments. So if you want a idea of how game Art is created its a good read.

1 of 1 people found the following review helpful.
It doesn't really go in-depth
By Amazon Customer
I really wanted some uv mapping tips and it didn't really go too in-depth for anything. The pictures are nice and there's some good pointers in there but sometimes it skims over things.

See all 5 customer reviews...

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